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Super mario rpg 2
Super mario rpg 2










  • Right behind the large skull is an odd, bulky, six-legged creature with a weird pattern on its back.
  • super mario rpg 2

    It has four legs instead of six, no horns, and boasts a pair of wings (while the final design does fly, it does so by clinging onto two bat-winged Paratroopa shells as if they were balloons). Octolot - Looks even more directly based on the Octorock from the Zelda series.Interestingly, extra sketches can also be seen bleeding through this page: This is likely just a simple doodle, as no enemy bears a similar skull in the final game. At the top of the page is a large skull.It looks somewhat bug-like, almost like a beetle, which might explain the gloves since bug-fighting is quite popular in Japan. This monster has round eyes, pointy feet, long arms ending in boxing gloves, and horns. Right next to the bat creature is either an alternate design for it, or a different enemy altogether.At the bottom of the page is a mean-looking chubby bat, not unlike the Vire enemy from the Zelda series.A shell-less sketch is right beside the main one, with it likely being an earlier design of a more straight-forward squid. The idea of its tentacles emerging through the floor seems to have already been considered, as seen by the doodle directly below it. It also ended up getting quite a visual lift, turning into a Blooper with its shell ultimately turning into a barrel, mimicking a takotsubo. King Calamari - Found right beside Blade, shown here as a squid emerging from a shell, likely based on the nautilus.Coincidentally, the supervisors of Smithy's assembly line wield axes styled after Blade, with them looking closer to this early design in terms of structure. He was redesigned quite thoroughly for the final game, becoming a solemn fish-like flying vessel, only keeping the weapon basis. Blade - Seen front and center in a rather primitive form, depicted here as a gargantuan axe with a much goofier face, almost making him look like a cartoony caveman.While undated, it looks quite a fair bit rougher than the ones that followed. A sadly partially-hidden puzzling creature with long chicken legs, and a limbless Koopa biting on God knows what.Īdditional early enemy concept art was later showcased by Kurashima on his Twitter.May have later inspired the Ghost Ship, in which King Calamari resides. A ghost ship inside which resides a whale with a long tongue.Interestingly, a foot is seemingly seen next to one of the wheels, suggesting that perhaps this specter would have lifted his car around instead of actually driving it, à la The Flintstones. A chubby ghost riding a ghoulish car, who wouldn't look out of place in Wacky Races.A rather puzzling mix between Studio Ghibli's Catbus and a hedgehog, featuring two long gloved arms and a trumpet emerging from the darkness of its gaping maw.Its head is covered in a steel Viking helmet, its knees are protected by spiked pads, and it appears to be carrying some sort of mine in its toothy maw. A tall armored chicken-legged creature seemingly inspired by depictions of Baba Yaga's house.Interestingly, the final game features an attack known as "Scarecrow Bell", so perhaps this enemy was designed around this attack. Appears to be inspired by the idea of a ghost possessing various items, as seen by its body being made out of a clothing iron, a rickety broom, a pair of scissors, an electric razor, and an old bell adorned with a light bulb. It is the only named enemy on this sheet. Poltergeist - A scarecrow-like creature which appears to be a more elaborate version of the above basket-headed enemy.

    super mario rpg 2

    It also has wings, as well as a candy cane in lieu of legs, or at the very least some sort of striped umbrella handle. Its body is round and dressed in a jacket adorned with a striped bowtie. A creature with a basket for a head complete with two little dot eyes.Other design tweaks include eyelashes, a third leg, an extraneous tail seemingly ending in a mushroom, and a skull necklace, which in the final game became the mask of Thalia, the symbol of comedic theater plays.

    Super mario rpg 2 full#

    Punchinello - Depicted here with a more ghastly, almost Tim Burton-esque design complete with a long grin full of sharp teeth, a rounder body, a more angular hat, and a pair of angel wings.His body is also hunched over instead of pudgy, and electricity seems to be running through his head horns, suggesting he was once an elemental-driven monster. Belome - Depicted here with a fiercer appearance, circular patterns instead of spiraling ones, and with four toes instead of three.This sheet includes quite the handful of scrapped enemies, some rather odd, with only Belome and Punchinello making the final cut. A handful of conceptual enemy sketches realized by Kazuyuki Kurashima, the game's monster designer and character supervisor.










    Super mario rpg 2